Thursday, 2 October 2014

Mood Page and Ideas

 Mood Page

Gone Home 

Exploration

First person experience

Hidden story

Gone Home is a first-person interactive story adventure game developed and published by The Fulbright Company. The game is set in the year 1995, the plot focuses the player to explore a mansion in Portland, Oregon and examining common household objects within the home.


Flower

Free to explore surroundings

Poetic journey

Amazing environment

Flower was intended as a spiritual successor to Flow, a previous title by Chen and That game company. In Flower, the player controls the wind, blowing a flower petal through the air using the movement of the game controller. Flying close to flowers results in the player's petal being followed by other flower petals. Approaching flowers may also have side-effects on the game world, such as bringing vibrant color to previously dead fields or activating stationary windmills. The game features no text or dialogue, forming a narrative arc primarily through visual representation and emotional cues.


Journey

Adventure 

Third person experience

Co-op play

Free to explore surroundings

Journey is an indie video game developed by That game company for the PlayStation 3. Released on March 13 2012. In Journey, the player controls a robed figure in a huge desert, the player must travel towards a mountain hiding in the distance. Another player on the same journey can also be seen and the two players can meet and assist each other, but they cannot communicate through speech or text and cannot see each other's names. The only communication the two have is a musical chime.

Neverending Nightmares

Psychological horror

2D platform

Developers battle with mental illness

Black and white art creates moody and creepy atmosphere

Neverending Nightmares is a game developed by Infinitap Games. The horror game drawing inspiration from the lead designer Matt Gilgenbach's personal struggles with obsessive compulsive disorder and depression. Matt stated that he was "trying to create that feeling of bleakness and hopelessness in Neverending Nightmares".


Kraven Manor
First person atmosphere

Tension, puzzles, threats.

Hidden secrets for hidden ending

Unique antagonist

Kraven Manor challenges the player to explore a manor and discover the mysteries that hide in its dark corners. The player has the power to dynamically alter the layout of the environment by interacting with a miniature scale model of the manor.

The Long Dark

Survival

Exploration

Simulation

Sandbox

The Long Dark is a first-person open world-survival simulation game which is currently in development by Hinterland Studio Inc for Windows and Mac OS X. The game's alpha was released through Steam on September 22, 2014. The game takes place in the Canadian wilderness where the player is a crash-landed bush pilot struggling to survive after a world wide disaster. 
Ideas


I want to create an idea which has: first person experience, freedom to explore, unique antagonist, unknown ending and hidden secrets. I think doing this will really involve the player in the story and will also give each player a different experience.


Idea 1: Hostage situation (Not Chosen)

The player controls Roger Buzzwald, your a criminal in control of a huge drug and gun dealing organisation. You have recently had a lot of trouble with a rival gang The Vagos, so you decided to fly to your cabin in the mountains of Aspin, USA with your family to have a rest from the chaos. The Vagos knew you were flying out to your cabin due to a member of your organisation giving them details. First two days pass by with no trouble, on the third night a group of masked man break into the cabin and take you and your family. You wake up in a dark basement, handcuffed to a weak pole. You must try and break free to find your family.


Idea 2: Escaping convict/Mental asylum (Creating Concept Work)

The player controls Harry, a middle aged man who has been in prison for the past 15 years for murdering his family. You have planned to escape with your cell mate Twitchy, you both paid off the block officer to release you from your cell at midnight. Once he releases you both you have 10 minutes before he reports you and Twitchy missing. Once set free from the cell it is complete up to the player for what to do next. There are many ways to try and escape; sneak, disguises, kill, hide etc. There are many different endings to this game, but all send you back to your cell apart from one. If you find the one secret ending you will discover that you are actually in a mental asylum and you have been there for the past 30 years. You always try to escape with your imaginary friend Twitchy, and each time you attempt to escape you do it different every time.


Idea 3: Missing friend  (Not Chosen)
You are Harold, a 10 year old boy who went to discover Red Dawn Creek (RDC for short). RDC is a forest which has been cut off from civilisation for the past 20 years due to mysterious problems and constant dead body's being discovered at RDC, you went with your best friend Jimmy. Jimmy is always on the outskirts of RDC and says to Harold his parents wont let him visit the little town outside RDC but never says why. Jimmy convinced Harold to enter RDC with him, Jimmy already knew a secret entrance to get into RDC. The entrance was to walk across an old wooden bridge rotting away, everything was going fine until you realised Jimmy had disappeared. You was alone, scared and lost, you needed to find Jimmy to find your way home before nightfall. The player must find Jimmy and on the way discover the untold horrors of RDC.