Thursday, 25 September 2014

Induction Project



Induction Project

For our Induction project we were set to create our own post-apocalyptic character, the first half of this project was set to complete over the summer holidays. Once we arrived back to college in September we then had to create a detailed orthographic bust of our character. 
The character bust i created was a post-apocalyptic cowboy (Picture right). I did want to add a lot more detail to my character bust, but sadly i felt like i wouldn't of had time to complete the whole induction project if i was to do this. I would of liked to add a more detailed beard as its the end of the world there wouldn't be many shavers around. Also i wanted to create a mutant/burnt side of the face but again i didn't think this was possible in the time i was given. Hopefully sometime in the future a similar project is set so i can attempt these ideas.



After the orthographic drawings were completed, we then moved onto creating a 3D model made from clay like materiel. This was the first time i had attempted something like this, and i really enjoyed this part of the project. We begin by creating a human skull with the materiel, this was fun as i was learning how to sculpt the human skull also because i was leaning about all different types of bones which combine to make the human head. The other reasons why i enjoyed it was because it was something new to me so it was a challenge to get to grips with how the clay formed objects and how to shape it correctly. Also carving into the skull to form eyes, cheek bones etc. was also fun as you had to get it right otherwise it would look pretty strange. 

After we had got to grips with the materiel we then moved to creating the character bust we had drawn. But this time we used a materiel which took a few hours to go hard. We scrunched up foil into medium tight balls to start forming our heads around, after we had a basic head shape we then be gain adding bits to create a face such as noses, lips, ears, eyes. Once all these were in place we made sure they were the right size for the face, after these simple checks were compete i then added the neck and upper chest. I than added my own unique parts for my character. For me i had to create a bandanna to hang around the neck, an eye patch for my characters left eye and the final part was the hat. The hat was the hardest and longest part to add due to having to keep lifting the edges up because of it not hard enough to stand by itself. To finish the 3D model off i added the long hair and made some adjustments to complete the model. (My finished clay model below)



Now the 3D Clay model was complete we moved on to 3D Mud box which is a computer-based 3D sculpting and painting tool. On Mud box we used the preset human head sculpt to begin our character bust. I be gain the sculpt by taking away parts of the chin and neck to create a more defined look on the chin. Afterwards i started to create the lips i struggled at this point so i asked Simon for his help, he made me understand what brush is best to create the lips and other face feature. The brush he explained to me was the grab tool, with this tool it allows you to grab any spot on the surface of the sculpt and drag it around in any direction. You can decrease the radius to grab and bring out smaller parts of the sculpt or dent in parts of the sculpt, the bigger the radius of the brush the bigger the area it will grab on to. After Simon finished discussing the brush with me i continued working on the sculpt moving further up the face to the nose, eyes, brow line and ears. Once all the main features were complete i continued using the grab tool to create the cheek bones. I did this by dragging into the sculpt slightly creating a small smooth dent in the face.

Once i finished the head sculpt i sent the head bust to Maya. Here i created a bandanna to hang around the neck of my bust, i also created a cowboy hat and an eye patch. By sending my sculpt over to Maya it made proportion these objects a lot easier as i could create the three objects around the face.

After i had finished creating the bandanna, eye patch and cowboy hat. I created lights around my bust with a slight red tint to show the character does more bad than good in the post-apocalyptic scenario. Once the lights were set up i took two renders one render of the front of the character, and one render of the side. I then took them into photo shop to align them next to each other and print them off.
I also had to create a photo shop drawing of my original traditional drawing before finishing. Once the photo shop drawing was finished, i had to print it off and put my rendered views and photo shops views on black paper to hang.

I think the Induction project was fun and i also feel like i learnt a lot about bones in the face, sculpting with clay and finally sculpting in Mud box. If i could redo this project i think i would of created a more mutant bust to make it more challenging for my character. Altogether i am happy with my final outcome and hope to do a similar project in the future.




Final Outcome.

Mud box/Maya Render.

Photo shop drawing.


Chad Greenway.



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